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Ultra Wide Borderless Fullscreen (no check)

This script doesn't try to revert if it detects the game is already in borderless fullscreen:
Allows Borderless Fullscreen on some games with an ultra wide setup without Nvidia Surround or Eyefinity. For the best results try adding a custom resolution for the main monitor of 5760x1080 and setting the game to windowed with that resolution and then using this script.
Minimum Version
Created By
Date Created
Nov 21, 2016
Date Last Modified
Nov 21, 2016

Scripted Function (Macro) Code

using System;
using System.Drawing;

// The 'windowHandle' parameter will contain the window handle for the:
//   - Active window when run by hotkey
//   - Window Location target when run by a Window Location rule
//   - TitleBar Button owner when run by a TitleBar Button
//   - Jump List owner when run from a Taskbar Jump List
//   - Currently focused window if none of these match
public static class DisplayFusionFunction
	public static void Run(IntPtr windowHandle)
		//get the window styles
		BFS.WindowEnum.WindowStyle style = BFS.Window.GetWindowStyle(windowHandle);
			//make sure to remove the styles. just toggling these settings may turn on something we dont want
			style &= ~BFS.WindowEnum.WindowStyle.WS_CAPTION;
			style &= ~BFS.WindowEnum.WindowStyle.WS_SYSMENU;
			style &= ~BFS.WindowEnum.WindowStyle.WS_THICKFRAME__SIZEBOX;
			style &= ~BFS.WindowEnum.WindowStyle.WS_MINIMIZEBOX;
			//add Maximize Window in case it doesn't exist (needs to be done due to bug with DisplayFusion)
			style |= BFS.WindowEnum.WindowStyle.WS_MAXIMIZEBOX;
			//set the window style
			BFS.Window.SetWindowStyle(style, windowHandle);
			//get the bounds of the monitor that the window is in
			Rectangle bounds = BFS.Monitor.GetMonitorBoundsByWindow(windowHandle);
			//size and position the window to be fullscreen within the monitor
			BFS.Window.SetSizeAndLocation(windowHandle, -1920, 0, 5760, 1080);
			//remove Maximize Window
			style &= ~BFS.WindowEnum.WindowStyle.WS_MAXIMIZEBOX;
			BFS.Window.SetWindowStyle(style, windowHandle);